Design
Designers sketching level layouts on a studio wall
Melbourne Game Studio · Est. 2016

We Build Games That Refuse To Be Ignored

DigitalPlayerLab.ink is an independent studio and public play lab on Little La Trobe Street. We prototype original titles, run open playtest nights, and teach the craft of interactive design.

+61 3 9347 5612
Playtest
Players testing a prototype at the lab
42 shipped titles
9,300+ playtesters
11 award nominations

Featured at play festivals & showcases across Australia

PAX AusMelbourne Games WeekACMI Screen WorldsFreeplay FestivalAGDA AwardsSXSW Sydney
How We Work

From Blank Grid To Shipped Build

Every project moves through four deliberate stages. You are in the room for all of them — no black boxes, no vanishing milestones.

01

Concept Sprint

A two-week paper-and-pixel sprint where we pin down the core loop, the fantasy, and the one reason players will come back. You leave with a playable paper prototype.

02

Vertical Slice

We build one polished, representative slice of the game — real art, real feel, real sound. This is what we put in front of publishers and festival juries.

03

Open Playtest

Wednesday and Friday nights we open the lab to real players. We record every session, watch the friction, and rewrite what does not land.

04

Ship & Support

Store pages, launch builds, and the first ninety days of live patches. We stay on the hooks until the reviews settle and the community finds its footing.

What We Offer

Ways To Work With The Lab

Studio hours run Monday to Saturday, 10am–8pm, right on Little La Trobe Street in the Melbourne CBD.

Original Game Development

Full-cycle design and production for your IP or ours, from concept sprint to launch support.

From A$18,000 · 4–9 month builds

Prototype & Playtest Lab

Bring an idea, leave with a tested vertical slice and a reel of real player sessions.

A$2,400 fortnight · includes 2 playtest nights

Open Playtest Nights

Public Wednesday and Friday sessions where you play unreleased local games and give feedback.

A$15 at the door · 6pm–9pm

Studio Workshops

Small-group classes in level design, Godot, and game feel for beginners and pros alike.

A$120 per seat · 3-hour evening sessions

Narrative & Systems Design

Branching scripts, economy tuning, and quest structure consulting for teams that are stuck.

A$140/hr · minimum 10-hour block

Birthday & Team Play Days

Private hire of the lab floor with facilitated tournaments across our arcade cabinet library.

A$550 half-day · up to 16 players

What Players Say

Voices From The Lab Floor

We came in with a messy card-game idea and left the fortnight lab with a slice that actually played well. The Friday playtest crowd tore it apart in the best way.
P

Priya S.

Indie developer, Fitzroy

Get In Touch

Bring Us Your Build

Booking a lab session, pitching a project, or just want to visit an open night? Send a note and we will reply within one business day.

Phone

+61 3 9347 5612

Studio

58 Little La Trobe Street, Melbourne VIC 3000

Hours

Mon–Sat, 10:00–20:00